![]() ![]() You can download the latest version of OpenOrbis toolchain here. Merged create-eboot and create-lib into one tool for ease-of-use.Reworked musl to use libkernel instead of syscalls for compatibility (thanks sleirsgoevy, John Tornblom).Fixed various miscalculation bugs in create-fself.Fixed an issue where C++ cmath headers failed to use certain namespaces (thanks Nikita Krapivin).Fixed more discrepancies between BSD and MUSL headers (thanks sleirsgoevy, al-azif).Fixed an issue where homebrew apps were hard to debug in GDB due to improper.Updated build system/scripts for samples and VS project templates to a more clean and convenient system.Multi-user: supports multiple user accounts. Automatic settings: auto-detection of PS4 firmware, User ID, and Account-ID settings. (GoldHEN or ps4debug payload required) Standalone: no computer required, everything happens on the PS4. Added and updated prototypes/types for over 13 PS4-specific headers (thanks 0x199, sleirsgoevy, Nikita Krapivin, OSM, al-azif, bucanero)! Easy to use: no save-mount patches or advanced setup needed.Added C++ support for building libraries/PRXs!.Added automated package generation to sample build scripts!.Added OpenGL/piglet GPU rendering sample + headers (thanks Nikita Krapivin)!.C++ exception support has been added (thanks Nikita Krapivin)!.It contains the header files, library stubs, and tools to build applications and libraries for the PS4.” What’s new in OpenOrbis Toolchain 0.5.2 The OpenOrbis PS4 toolchain “enables developers to build homebrew without the need of Sony’s official Software Development Kit (SDK). For those of you joining us into the wonderful world of homebrew for the PS4, have you ever considered making your own games/tools for the PS4? This toolchain is here to help you do that. Scene dev SpecterDev has updated the OpenOrbis Toolchain to version 0.5.2. ![]()
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